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Dilophosaurus

A sculpting practice I did for a reasonably complex creature. Normal map, displacement, and color are all created in Zbrush. Topology is Zremeshed, tho not exactly game ready I did Rig it. the hardest part was figuring out how the dilophosaurus looked, thankfully reference from Jacob Baardse was excellent and gave me a lot of inspiration for anatomy of dinosaurs and scales.